Animating One Emotion: Magrite Gout from randolfd and Vimeo.
Below is a critique from Samir Patel from Rhythm and Hues and Ruel Pascual for this exercise. The video is posted in this blog using vimeo. Let's see how things go as I'd like to post my animation examples on this blog for further viewing.
- Watch the pose distortion. Although this is good for exaggeration, be careful that you don't the bend the character so much that its out of character.
- Keep movement simple. In my animation, there are two poses, one to recognize the foot, and one to show emotion of the pain. The way I have it makes both poses unclear.
- Don't animate too much upper body or else won't see the foot.
- Incorporate a pause between these two poses so the audience can see them (the gesture and the pose).
- Use both hands to hold leg.
- Watch plant foot, establish balance.
- Establish a rhythm in the foot growth similar to a heart, instead of slowing growing. Adding a heart beat throb would emulate what happens in the body.
- Be sure the pose and silhouette reads clearly.
- Pay attention to overlapping action and follow through to prevent jerky movement.
- Establish the general movement and timing for the main shape. In may cases its the ball that is the root of the character. Establish this timing and everything else (arms and legs) should follow.
- What is the goal of the character? This leads to action.
- Ease In and Ease Outs and be sure to lock IKs.
- Break the movements down into sections and add pauses so that each movement is clear for the viewer.
- Be sure character has balance.
- Watch for broken or contorted poses which change the character.
- Always time the root of your character first.
- Watch for twinning in the poses.
- Push C and S curves in the poses. Whenever you have a spine moving straight up and down, you will always have stiff animation.
- Don't be afraid to exaggerate, you can always pull it back.
- Add "drag" in the limbs or face.
- Everythng in the body must move....moving hold.
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