Wednesday, April 18, 2007

Fast Facial Animation Design for Virtual Humans

By: S. Garchery. A. Egges, N. Magnenat-Thalmann
MIRALA, University of Geneva, Geneva Switzerland

http://www2.miralab.unige.ch/papers/386.pdf.

Abstract
Designing facial animation parameters according to a specific
model can be time consuming. In this paper we present a fast
approach to design facial animations based on minimal
information (only feature points). All facial deformations are
automatically computed from MPEG-4 feature points. We also
present an extension of this approach that allows to
personalize or to customize the deformations according to
different characteristics. We will describe different prototypes
of the facial animation system, available on different
platforms. Then, we demonstrate how emotions and
expression can be incorporated into the facial animation
system.

Egges, A., Garchery, S. Fast Facial Animation Design for Emotional Virtual Humans. 2001.

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