Friday, July 27, 2007

Assignment3 : Drink Box Animation



Assignment 3 : Drink Box from randolfd and Vimeo.

Ball bounce 2

Below are notes, fixes and difficulties experienced by students from the previous assignments.


Things to watch out for regarding the two ball bounce.

5 frames for first drop of heavy ball.
Keeping overlap to compensate.
Remember forward momentum to represent forward motion.
Rotate ball after coming out of first squash.
Watch the X move more than the rotation (sliding). **
Flatten tangents in order to stay on surface.
Watch for steep arcs, keep arcs rounded.
Spacing of stretch before 1st squash, and stretch after 2nd squash frame be different. The second one should be greater.
Squashing before it hits the ground – squash starts too soon.


DRINK BOX ANIMATION

Animate box, show one emotion. In order to switch to another emotion, there must be conflict, then switch to second emotion. Watch gesture and timing. Remember bouncing ball timing. Anticipation before the move forward. Keep emotion in objects. Make believe that they are thinking.

Happy
Angry
Sad
Surprised
Excited
Anxious
Inquisitive
Embarrassed
Drunk
Confused
Abused
Tired
Loved
Depressed
Irritated
Constipated
Inspired
Annoyed
Disturbed

Conflict: Makes the scene more interesting and engages the viewer. It is marked by a struggle or confrontation. This usually follows a story arch. Conflict. There are three types of conflict. Conflict with Self, Others and Situation or environment. Suggest Conflict to make it more interesting, in this assignment. It may be interesting to have the conflict offscreen. After the conflict, be sure the character fails or succeeds. The box experiences conflict and then will either fail or succeed.


Timing of the exit of the character is different than entrance

As an exercise, see if you can sketch out a gesture pose for each brick emotion mentioned above.

IDEAS:
Standup Comedy Act – Cube appears. Tells a joke and bombs. OR succeeds. Spotlight
Guarding the doorway. Sees and intruder and goes to warn.
Drunk > cube falls >

DRINK BOX MODEL
Use locator to bring up channel box.

Be subtle

Be sure box has animation either hop or walk in order to travel across the scene.

Success of animation depends on:
Timing
Spacing
Squash and Stretch
Story
Posing
Gesture
Emotion

Success and clarity comes from the contrast of two emotions.

Contrast your timing and rhythm throughout the piece in order to prevent monotony.


ASSIGNMENT PARAMETERS:

6 second max.
720 x 486
Set up a camera and don’t move the camera.
Plot arcs.
Sketch it out.
Plan.

Staggering, Drag and Overlap requires 12 frames to show overlapping action and the die-out.

Stepping: Select your keys > RC > tangents > step

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