Sunday, January 20, 2008

Curriculum Class Description & Competencies

Below is a class description for the curriculum I'm developing. One thing to consider is if I have to create variations of the curriculum. I'm thinking about developing one for advanced students, one that does not contain the beginning exercises such as the bouncing ball or walk cycle.

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Animating Emotion in CG Characters

This course introduces intermediate animation students to ideas and practices in animating emotion in CG characters. The student will be animating prexisting character rigs and will begin by exploring the animation principles, will then move to pantomime exercises, and will conclude by having the student animate a character monologue/dialogue. Various pre-planning techniques will be reviewed and suggested before every exercise to expand learning.

Course Competencies:
Upon successful completion of the course, the student should be able to:
  • Demonstrate keyframe animation in Maya.
  • Become familiar with industry standard exercises to demonstrate emotion in characters.
  • Become familiar with various pre-planning processes to enhance emotion in characters.
  • Create animation samples that demonstrate emotion animation.

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