Friday, August 10, 2007

Week 5 : Walk Cycle Animation Critique

Today, we critiqued our walk cycles. Looked as if I didn't follow directions. I appreciated the honesty in order to acquire the tough skin. Below were common mistakes regarding the assignment, critiques for my assignment, and the midterm assignment, where the students were to animate a character run cycle in class. I think my midterm walk cycle of Igor turned out much better.

Walk cycle Critique Part I

Class Dailies, things to watch out for:
Common pitfalls and things to watch out for in this exercise.

Hitches in the root. Linear keys for smoothing.
Contact Pose – Straighter leg in front, bend in back foot so heel can raise.
Weight pose – back leg should be lifted. Toe of the ground. Bend spine here. Lift head to compensate spine bend.
No rotation in shoulder except in passing pose. For the most part it stays straight.
Weight shift on to supporting leg in passing pose.
Take Off pose Push toes to kick character higher.
Richard Williams pgs. 166
Clean up root. Push it up during pass pose and move it down on the weight pose.
Pat attention to bend in the spine.
Remember Overlap. Root first, then torso follows, then head. Segmented Delay.
Watch Sliding in Z axis of heel.
Use Controls to relax the hands. Not spread.
Contact Pose = Gate : Be sure this is an equilateral triangle.

For my animation:
Contact Pose – Straight Leg – Bend Back Leg.
Arc Arms
Take off pose more height
Pass Pose watch pointed Toe
Angle of head
Weight Pose – bent back leg.

MIDTERM
Animate a character walk in class. The students have a choice of a rigged character. They are to animate the character utilizing Rodri Torres’ website as a guide and they have two hours to complete it. The site can be found here:

here:http://rodri.aniguild.com/tuto_run/run_en.php

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